Staff are ‘getting on my t—‘ and will ‘feel my wrath’ Australian boss writes in leaked all-round email

A boss in Australia has apologised for sending a furious all-staff email in which he condemned employees for playing too much ping pong, taking sick leave, failing to dress appropriately, and “getting on my t—”.

The email was sent  by Marcus Wood, an owner and director at recruiting firm Mars Recruitment, who later expressed regret for his “Gordon Ramsay meets Donald Trump-style email rant”.

In the email, which was leaked online and quickly went viral, Mr Wood threatened to fire several workers if they did not “pick up your game massively”.  

“Morning guys,” began the email, titled “Friday observation”. 

“Quick observation that is really getting on my t—.

“1: Endless ping pong during CORE BD business hours – especially from people with no money on the board.

 “2: Not even bothering to put a suit on or pretending to look the part (again with no money on the board). 3: Some of you are taking more sick days than Tom Hanks during the dying days of Philadelphia…again with no money on the board (and being a cost to the company and me personally).

“5 or 6 of you are REALLY GETTING ON MY T— in this office – you are a cost, you are demanding and exhausting and you don’t even look like you are trying.”

The email ended with a warning that staff would “feel my wrath and that is not pretty”.

Mr Wood, reportedly a Scotsman, worked in London and studied at Aberdeen University before moving to Sydney, according to his firm’s website.

He later apologised  for the email, admitting he was “not at my loquacious best”.

“I am happy to hold my hands up, and to this end I wanted to apologise,” he said. 

“Obviously some of you know me pretty well and know I shoot from the hip, but obviously others don’t.”

“It seems I am becoming an online sensation for how NOT to communicate – and in hindsight I agree!! I do value you all, but I am sure you get my sentiments in wanting you to reach your full potential, even if my delivery in this case was not at my loquacious best.”

He added: “Thanks guys and have a good weekend.”

The email generated much commentary on social media, some of which used the hashtag “bossoftheyear”.

“To be completely honest, we can see why these employees were taking so many sick days,” said the Mamamia website.

Unpacking all the World of Warcraft: Battle for Azeroth details

On Friday evening Blizzard announced a seventh expansion for World of Warcraft called Battle for Azeroth. Headline features were Warfronts, Allied Races, character-level 120, and two new zones: Zandalar and Kul Tiras. We were also briefly introduced to a very important new medallion artifact, the Heart of Azeroth, which will power up other pieces of equipment you wear. Everything was explained in more detail in subsequent panels at BlizzCon 2017, which I’ve watched and unpacked below.

Separately of the expansion, however (which has no release date although next autumn is probably the earmarked arrival window), patch 7.3.5 will contain two key new things: the beginnings of game-wide level-scaling, and a preview of a new, dynamic control point PvP arena.

Game-wide level-scaling adjusts enemies within minimum and maximum level boundaries for specific zones, helping retain the feel that some zones are more deadly than others.

“If you’re a seasoned adventurer returning from a campaign in Northrend and you come back to Elwynn Forest and find that the wolves and the bandits there are still an even match for you, that kind of undermines your progression,” said game director Ion Hazzikostas in a ‘What’s Next?’ panel.

“We’re thinking about a structure more like: imagine Westfall scales from 10-60, imagine Burning Steppes scales from 40-60. You’re never going to outlevel the zone while you’re in it but there’s still some sense of progression, and once you’ve moved past the entire expansion, you do feel like you have surpassed it and you are more powerful.”

This system will let you tackle previous World of Warcraft expansions in a flexible order. Burning Crusade’s Outland zone will scale from 60-80, as will Wrath of the Lich King’s Northrend. Cataclysm and Mists of Pandaria’s content, meanwhile, will scale from 80-90. Dungeons and their rewards will scale accordingly.

The new PvP arena is Seething Shore, which has dynamic control points – think Arathi Basin with multiple possible flag locations, said Blizzard. The control points are Azerite seams, which are an important new thing in Battle for Azeroth.

Patch 7.3.5 is coming to the Public Test Realm in a “few weeks”.

Oh and one other thing before I continue: the option to create an upright orc, rather than a hunched orc, is coming! This will be selectable at character creation as well as changeable at a barber shop.

Warfronts

Warfronts are a kind of real-time strategy game with bases and resources and armies, just like Warcraft had when it was better known as an RTS series. That is the direct inspiration here, so much so that if you look on the original Warcraft 2 box, you’ll see “Battle for Azeroth” on it.

Warfronts are 20-player co-operative raids against an NPC commander and army. The first Warfront will be Stromgarde Keep in Arathi Highlands – remember that? It’s been completely revamped.

The first thing you’ll do is build a base, either the Town Hall if you’re Alliance or a Great Hall if you’re Horde. Then you’ll gather lumber and iron resources and take new territory to unlock new buildings, research and opportunities.

The tech tree for your faction will map out almost exactly as it did in Warcraft 3. Blizzard said it was trying to follow them as closely as possible.

To stop all 20 players squabbling, Warfronts democratically let you contribute the resources you gather towards what you would like to see built next. If everyone agrees, you’ll build that thing quicker, but contradictory contributions won’t be lost.

Once you have buildings that produce troops, the troops will pour out and attack the enemy, probably a bit like creeps in a MOBA. And you’ll fight with them, acting as a special unit would in an RTS I suppose, the idea being to destroy the enemy walls and commander within.

Different NPC commanders, with differing troops and strategies, will keep things fresh, as will Battlefield Events and any Warfront tech you research outside of battle.

Allied Races

Allied Races are new race types for Horde and Alliance to play as but they must be unlocked for your account by playing through a storyline first. The idea is that you’re recruiting aid, or allies, for your faction in the overarching Battle for Azeroth war.

There are six Allied Races coming with Battle for Azeroth but more are planned. The new Horde Allied Races are the Nightborne, Highmountain Tauren and Zandalari Trolls. The new Alliance Allied Races are the Void Elves, Lightforged Draenei and Dark Iron Dwarves. All of the new races have their own racial talents.

Royal blood

Gods, war, and the Queen Sacrifice.

Once unlocked, Allied Race characters start life at level 20. You will be able to boost them to level 110, but if you resist and level to 110 naturally then you will unlock cosmetically special Heritage armour, which reflects the history of your race.

Heart of Azeroth

The Heart of Azeroth is a new artifact medallion which doesn’t haven’t its own skill tree but can unlock power-ups in special chest, helm and shoulder pieces. There are three rings or tiers of power-up on these items. The first ring offers a choice between four power-ups, the second ring a choice between three, and the third ring a choice between two.

The example Blizzard used was a shaman choosing between a third-tier power-up when her Heart of Azeroth dinged level 21. One of the power-ups improved her Ghost Wolf speed after taking damage, and the other improved her Astral Shift damage reduction.

It means that, fully equipped, you have a potential nine new power-ups in play. And Blizzard said there would be powers introduced later in the expansion we’ve never seen before.

You increase the level of your Heart of Azeroth by collecting Azerite, which is – ever so gruesomely – the blood of Azeroth, bubbled to the surface and solidified. Blizzard likened its discovery to the discovery of Plutonium: it’s obviously powerful but people aren’t entirely sure how to harness it. It’s what the world is fighting over in the Battle for Azeroth expansion.

What will happen to your existing artifact weapons remains to be seen. Ion Hazzikostas said, “Your artifact weapons that you currently wield, those will be consigned to history. They will go out in a – they’ll receive a proper send off. That story has yet to be told but we’ll get there.”

Replayable Island Expeditions

Once you’ve played through the separated Horde and Alliance Battle for Azeroth zones, you’ll be pushed towards contested islands and the opposing faction. These Island Expeditions are a key, replayable, semi-procedurally generated high-level form of content, where you’ll accrue Azerite, either in seams or chests, or as quest or boss rewards.

Island Expeditions are designed to take three people, of any class makeup, around 15 to 20 minutes to complete, and will be playable in four difficulties: normal, heroic, mythic and PvP.

Each time you arrive on an island, the time of day, the objectives, start locations, enemy types, general themes and things on the island may change. One time it may be day and there may be an enormous giant enemy crab plus bandits on the beach, and a strange statue in the background. Another time the whole island may be under a curse and a portal to a boss may be open. This is randomised but within a structure.

Mixing this up further will be a group of enemy champions from the rival faction arriving moments after you do and attempting to achieve the same goals. When playing the Island Expeditions on the first three difficulties, the enemy champions will be AI – albeit a new and advanced form of AI we’ve not seen before.

These AI groups will be named and have personalities. The Horde group of Spirits of Vengeance was used as an example – a group of Darkspear loyalists made up of a Shadow Hunter, Witch Doctor and Berserker. The Alliance worgen group Wolfpack Alliance was used as another example.

They’ll have modes of tactical, strategical behaviour, and depending on difficulty will do things like pop up midway through one of your fights to sap your healer and then attack your tank. Or they might polymorph you and then mount up and run away. They’ll be a challenging nuisance and they’ll add a real sense of time-pressure to proceedings.

The ultimate challenge, however, will be on PvP difficulty where you’ll be up against three players from the opposing faction.

The expansion zones

The new continents in Battle for Azeroth are Kul Tiras for the Alliance, and Zandalar for the Horde. Each has three zones.

Kul Tiras is an ancient, 3000-year-old human kingdom, famed for its naval prowess. It’s also the home of the Proudmoores, with Jaina being a key figure in the expansion. The kingdom is ruled by four houses but they’re in trouble, and you’ll need to help them before they help you. Tirigarde Sound is the main hub of Kul Tiras.

Zandalar, meanwhile, is a 16,000-year-old ancient troll empire ripped apart by Deathwing’s Sundering. Once again it’s very powerful navally and once again it’s in trouble and needs your help.

Blizzard mentioned a possible frog mount when talking about Zandalar, and also a mysterious underground Titan facility which must be the expansion’s first raid, Uldir, Halls of Control. Here lies the key to destroying all life on Azeroth, apparently, as well as a giant slimy shark slug thing.

Blizzard also said we will, in the course of the expansion, finally face off against Queen Azshara, ruler of the naga, and a giant sea monster by the looks of things.

Dungeons and raids

There will be 10 new dungeons in Battle for Azeroth, split by faction to until you reach level 120 at which point they’ll all be open to you.

We saw a glimpse of the Freehold dungeon in Tirigarde Sound. It was pirate themed, with music like Pirates of the Caribbean and a boss like Captain Pugwash, as well as an ogre with a shark for an arm. On Zuldazar, meanwhile, we saw Atal’Dazar, an Aztec temple of an instance with a heavily ornamented Tyrannosaurus Rex stomping around.

The other dungeons are:

  • Tol Dagor
  • Waycrest Manor
  • Shrine of the Storm
  • Siege of Boralus
  • Temple of Sethraliss
  • The Underrot
  • Kings’ Rest
  • Kezan

Social features

On top of all of this, Blizzard is overhauling social features, integrating voice chat in World of Warcraft as it has done in Overwatch, so you’ll be able to look who’s talking without alt-tabbing out of the game.

WoW Communities are coming too, which are character-specific groups you can join – many if you like – in addition to guilds.

Barcelona mayor urged to resign after tourism chief hits out at visitor safety questions

Barcelona Mayor Ada Colau is facing calls to quit over perceived insecurity in Spain’s most-visited city as criticism after the assault of a US visitor sparked a very public insult by her tourism tsar.

Opposition parties have called a meeting on Wednesday to "condemn Colau’s government in the face of its incompetence and inability to offer a response to the problems that are damaging Barcelona," the main opposition party PDeCAT tweeted.

The crisis kicked off last Wednesday when a US tourist was assaulted by street vendors, sparking criticism from an opposition which denounces an increase in insecurity in the seaside city, a major tourist magnet.

Mr Colau, who is usually very active on social networks, did not respond.

But Albert Arias – in charge of the city’s tourism strategy – did.

"Right, so a guy fights with another guy and suddenly the city is Gomorrah, the country is sinking, the newspapers heat up and in the end, hey presto, it’s Colau’s fault as she doesn’t do a thing," he tweeted ironically on Sunday.

"Quite frankly you can go f— yourselves."

He later apologised and took his account off Twitter.

The US tourist who was assaulted was briefly hospitalised for head injuries.

Opposition parties are also denouncing insecurity in districts like El Raval in the centre, home to so-called "narco-flats" where drugs are sold are rife.

On Saturday, men with knives and sticks were caught on camera fighting each other.

"She has failed as a mayor and as the one in charge of security. She must resign and allow for a change," said Santiago Alonso, spokesman for the centre-right party Ciudadanos.

Any condemnation of Ms Colau will merely be symbolic as none of the parties has raised the possibility of a no-confidence vote to oust her just nine months ahead of municipal and regional elections in Spain.

A cheeky To the Moon 2 parody and a Finding Paradise release date

Oh, To the Moon! What a wonderfully touching exploration of human life, dressed up like simple Japanese role-playing game from ’90s, that was. A few hours of game which will stay with me for years.

Now – finally – creator Kan Gao and his very small team at Freebird are ready to release the follow-up…

No, it’s not To the Moon 2 really, as the trailer jokingly suggests, and no it doesn’t have loot boxes and explosions and alien baddies. That was Kan Gao’s cheeky little joke. The real game is Finding Paradise, and it’s coming out 14th December on PC and Mac.

Finding Paradise is the second full episode in the To the Moon series (there have been smaller spin-offs like A Bird Story), an episode which tells a standalone story you can come cold to. Once again we’ll follow two special doctors venturing into the mind of a dying patient, attempting to reconstruct the memories within, in order to satisfy a life’s unfulfilled wish.

There’s no word on price yet but To the Moon was originally around ?7, depending on the store. However, To the Moon is currently discounted on Steam, down a chunky 75 per cent to ?1.74.

Germany agrees deal with Spain to return migrants who registered there first

Germany on Wednesday announced a new agreement with Spain to return migrants who are already registered there.

The deal is an attempt to prevent migrants using the border-free Schengen Area to travel across Europe to the destination of their choice.

Under the terms of the new agreement, Spain has agreed to accept the return of migrants who are already registered there. They will be refused entry at the German border and deported within 48 hours.

“We welcome the willingness of Spain to cooperate,” a spokesman for the German interior ministry said, adding that the Spanish government had asked for nothing in return.

Spain has become the new preferred route for migrants attempting to reach Europe in recent months, and there are concerns many are using it as a transit point to reach Germany and other northern European countries.

But, although Angela Merkel’s government portrayed the deal as a breakthrough in the European Union’s current gridlock over migrants, an agreement with Spain has never been in doubt — Mrs Merkel secured Spanish and Greek support for the idea at an EU summit last month.

The real test for the new German policy will be whether it can reach a similar agreement with Italy, which remains the main route for migrants seeking to reach the German border, and whose populist government has made it clear it is opposed.

Negotiations are still ongoing with both the Italians and Greek governments, an interior ministry spokesman said.

The deal is the result of a compromise Mrs Merkel agreed last month to head off a rebellion by her interior minister, Horst Seehofer, who was threatening to resign and bring down her government if she did not agree to his demands over migrant policy.

Mr Seehofer threatened to pull his Christian Social Union party (CSU) out of her coalition government and deprive her of a parliamentary majority unless she agreed to his proposals to refuse entry to migrants who are already registered elsewhere.

Mrs Merkel warned a unilateral move by Germany could end hopes of securing a EU-wide migrant policy, and Austria threatened to close its border with Italy if Germany started turning back migrants.

Under the compromise, migrants will only be returned to those countries that have agreed to accept them.

Mrs Merkel is to visit Spain at the weekend for talks with Pedro Sanchez, the Spanish prime minister.

Mediterranean migration

The new Spanish government was always Germany’s best hope of securing a deal. The Spanish interior minister, Josep Borell, has spoken out in praise of Mrs Merkel’s “open-door” refugee policy of 2015 and earlier this week called for Germany, Spain and France to form a new migrant-friendly bloc within the EU.

“If all countries do not join in, then a small coalition of countries around Germany, France and Spain must lead the way. We must not fall back into nationalism,” Mr Borell told Germany’s Handelsblatt newspaper. 

“There are currently two different narratives in Europe: on the one hand there are countries like Hungary, Poland, Italy and Austria, who want to build new walls on their national borders, the higher the better. On the other side are France, Germany, Spain and Portugal.”

Mr Borrell’s remarks will not make life any easier for Mr Seehofer, who is leading negotiations to reach a similar agreement with Italy. Mr Seehofer has publicly allied himself to Italy and Austria over migrant policy, and will see the Spanish deal as his rival Mrs Merkel stealing a march on him.

It remains to be seen how many migrants will be turned away under the Spanish deal. At the moment, Germany is only setting up transit centres to turn away migrants in Mr Seehofer’s native Bavaria, on the border with Austria.

But that is not an obvious route for migrants coming from Spain, and some of the German regional governments on the French border have made clear their distaste for the scheme.

Horizon: The Frozen Wilds is an unmissable tech showcase

Horizon Zero Dawn: The Frozen Wilds is an expansion for one of the year’s best games in just about every sense of the word. This isn’t just more of the same – from a technological standpoint, it’s a genuine effort to push on to even greater heights, and an impressive evolution of Guerrilla Games’ peerless Decima Engine. Pushing beyond the forests and great plains of the original experience, The Frozen Wilds invites players to the northern-most region of the map to explore snow-covered fields and steep mountains. New features are added to Decima to emphasis the new environments and weather systems, but the core aspects of the technology are just as strong as they ever were: from the gorgeous lighting to the world class HDR implementation and smooth performance, there’s little doubt that Horizon remains a beautiful game.

So where does The Frozen Wilds innovate? First and foremost is the debut of new snow deformation technology. While moving through areas packed with deep snow, Aloy and other entities carve up the landscape in a realistic manner, leaving behind lengthy indents in the powder. These trails persist for quite some time after wandering through them as well. This means, following any skirmish, you can even follow the trail of deformation around the battlefield to retrace the fight. Beyond this, as the snow deforms in your wake, grass textures become visible beneath the surface creating the illusion of snow resting atop a once grassy plain.

Even better, as Aloy moves through the snow, her animation is adjusted to match. Her feet realistically kick up snow while pushing through it, while snowy textures are applied to her character model. The result is a convincing sensation of moving through a snowy landscape that was missing in similar areas featured in the original game. This is enhanced further by the snow showers themselves. Often thick, the use of lit snow particles does an excellent job of building just the right atmosphere for each scene.

All of this is complemented by a gorgeous colour palette. The artists have carefully selected just the right combination of colours for every scene – from the pink glow of sunrise to the freezing mountain tops, the depiction of dramatic light and colour is top notch here. Another nice addition to the game can be found in pools of water. While the implementation of screen-space reflections still falls short of expectations, these freezing pools and rivers now feature an interactive icy layer across the surface. As you walk through the water, Aloy leaves trails behind not unlike the snowy landscape. These trails are persistent as well – provided you remain in the general area.

How do you watch Digital Foundry HDR video?

When a game looks this good in HDR, we want to bring you the full-fat experience, meaning that our key Horizon video here was put together supporting high dynamic range. Now, the chances are you’ll be watching this via YouTube on a standard dynamic range screen – in which case, YouTube converts the HDR image to SDR using a technique called tone-mapping, meaning you get a very standard-looking presentation. To watch this video in actual HDR, you’ll need specific hardware.

Obviously, an HDR screen is a given, and mid-range/high-end Samsung screens from 2016 and the newer 2017 models will get the job done via its internal YouTube app. Selected Roku devices – including some integrated into 4K HDR screens – are compatible too. Alternatively you can stream the video from your phone to a Chromecast Ultra to get the desired effect. YouTube has also rolled out an update for HDR-enabled smartphones like the Galaxy S8, S8+, Note 8, LG V30 along with Sony Xperia XZ Platinum. Watch our video on one of these devices and you’re good to go.

Last but certainly not least, for access to the original source file, visit our video download site for Patreon supporters, digitalfoundry.net. All of our video content is there to download, offering a vastly improved, pristine experience. Just copy the file to a USB stick, plug it into your 4K HDR display and you’re good to go.

Horizon’s landscape is built on procedural rules, and these impact the icy weather conditions too. When faced with an enemy spouting fire and death, layers of ice on water surfaces appears to melt away – an impressive detail. Each of these new features help to enhance the Horizon experience by creating a more interactive and cohesive world, and following a visit to Guerrilla’s Amsterdam studio earlier in the year, we now have a stronger sense of how the world of Horizon Zero Dawn works.

First, let’s touch on the characters and creatures of the world. The robotic denizens of the world play a key role in defining the look and feel of Horizon and the way in which they engage the player is very important in maintaining this feeling. Each creature is designed to react to Aloy based on a set of pre-defined rules and boundaries. If a distant creature spots the player, it begins to approach to determine if you’re a threat. You can then hide from this threat and avoid further conflict.

So how does it know to search for the player and what determines its behaviour? The video on this page visualises the process, but essentially, the enemy has a two-stage vision cone – the first, larger yellow cone represents its alert stage while the red barrier triggers an immediate reaction. If the player hides in long grass, the enemy is forced to search, and if it physically bumps into the player, or spots you within its immediate sphere, it switches to attack mode. This basic logic is applied to different enemies across the world with adjustments made based on the enemy type.

Gallery:

But what makes this more impressive is the pathing logic – the enemies can seamlessly navigate across the terrain while avoiding obstacles, but these obstacles can be adjusted in real-time. If an adjustment is made to the terrain, the AI can dynamically react and avoid this in a realistic manner complete with reaction animations and sound.

So we have some minor insight into how characters and quests might function but what about the visual make-up? Horizon features supremely detailed character models with very high triangle counts and a complex hair and clothing system designed to allow these elements to react naturally to physical movement.

When you break down the model into a wire frame, the sheer level of detail on display becomes evident. All of the characters in Horizon are modelled to an exceptionally high standard, in order to give the developers the freedom to use whichever characters they want at whatever prominence they want. The Frozen Wilds introduces new characters, but variations of older models are also present too.

Then there’s the lighting and world itself. It starts with the phenomenal skybox. Guerrilla had a staff member pouring most of his time into studying cloud behaviour and rendering to find the optimal solution. Cloud formations and movement are accurately rendered, to the point where the cost per frame is relatively high – especially when clouds are in full view. However, this cost is carefully factored into Horizon’s overall rendering budget.

World lighting is interesting as well. Horizon makes use of pre-calculated global illumination but to make this work with its dynamic time of day system, the engine blends between six different lighting bakes as the day progresses. This is combined with other lighting passes to effectively give the impression of real indirect lighting with moving sunlight. Horizon also uses a multitude of lighting passes in building each scene, starting with emissive or glow lights such as the sky followed by local direct lights such as these torches. This is then followed by the static indirect lighting and sun bounce passes before the sun and sky are rendered. Next are reflections of light across the scenery just before the final texture layer is presented.

Naturally, all of these systems are used in both The Frozen Wilds and the original Horizon experience, since they share the same world and the same core underlying technology. But what’s impressive about everything here is how well it all runs. On a PS4 Pro using the high resolution 4K mode, The Frozen Wilds turns in the same generally smooth level of performance as the original release (which has actually improved still further with additional optimisations since we first looked at it). The game simply feels great to play as a result. Horizon is built around an engine hard-coded for 30Hz, but the excellent motion blur implementation really helps here in giving a smooth, consistent experience.

The triumph of Xbox 360

How Microsoft defined the modern console – and then blew it.

That said, it’s not perfect. We tested the expansion on PlayStation 4 Pro and found that when using the high-res mode, there were occasional frame-rate drops. This is where the performance mode comes into play. This was added shortly after launch and lowers the resolution from a checkerboarded 2160p to a native 1368p to secure a more sustained 30fps lock (depth of field and volumetric passes increase in quality too). This mode was designed to add an additional 10 per cent of overhead to the game while pushing native resolution as high as it would go. The general feeling is that this does indeed take care of this sort of drop. Still, when most of the game is already locked at 30fps, our advice would be to stick with the high resolution 2160p mode – though users of 1080p screens may like to try both and see which they prefer.

Whichever way you play, you’re in for a treat. The Frozen Wilds reminds us of everything that was great with the original game, while taking both the title in new directions. There’s the sense that the artists and designers have been unleashed to create one of the most striking open world environments you can experience. Everything from the density per scene, the choice of colour, the fluidity of the animation and volume of assets really impresses here. We’ve seen a lot of large, open-ended games this year but it’s clear that Guerrilla Games stands at the top of the industry with its efforts. Even with the growing sense of open world fatigue, we found that the world and lore was interesting enough to carry us through the game, while the quality of these visuals and the solidity of the presentation is unparalleled. For us, Horizon Zero Dawn is an essential release – and The Frozen Wilds genuinely adds further to the experience.

You can support Digital Foundry’s work and gain access to our entire archive of 1080p, 4K and HDR video by backing us on Patreon for just $5 a month.

Eleven children in US rescued from ‘extremists’ at ‘filthy’ hideout

Five people have been arrested in New Mexico after police raided a remote desert encampment and found 11 children living among potential Muslim extremists in “filthy” conditions.

The three women – mothers of the 11 children aged between one and 15 – and two men were all charged with child abuse.

One of the men, Siraj Wahhaj, 39, was wanted in his home state of Georgia for questioning over the disappearance of his three-year-old son, Abdul. Both father and son were last seen in December, when Wahhaj told his wife, Hakima Ramzi, that he was taking the boy to the park.

The boy’s mother told police her child suffered from seizures along with development and cognitive delays.

Documents made public in a court filing on Monday said Wahhaj told the boy’s mother, before fleeing Georgia, that he wanted to perform an exorcism on the child because he believed he was possessed by the devil. Abdul was unable to walk owing to his disability.

 

Wahhaj’s relatives, including his father, an imam at a mosque in Brooklyn, New York, launched a social media campaign to try and find the missing boy.

The toddler was not found in Friday’s raid, however, which was months in the making.

Police finally went in after the sheriff in Taos, New Mexico, was forwarded a note from someone on the property, given to Georgia police, which read: “we are starving and need food and water.”

Jerry Hogrefe, sheriff of Taos County, said: "I absolutely knew that we couldn’t wait on another agency to step up, and we had to go check this out as soon as possible."

The sheriff described planning "a tactical approach for our own safety because we had learned the occupants were most likely heavily armed and considered extremist of the Muslim belief."

Relatives’ social media accounts show the Wahhaj family to be devout, but with no evidence of extremist beliefs.

Mr Hogrefe and his men were met by Wahhaj and his colleague, Lucas Morten, who were armed with an AR-15 rifle, five loaded 30-round magazines and four loaded pistols, including one in Wahhaj’s pocket.

The men at first refused to follow verbal direction, police said, during Friday’s day-long operation.

The women – Jany Leveille, 35, Wahhaj’s second wife; Hujrah Wahhaj, 38; and Subhannah Wahhaj, a 35-year-old author of Muslim self-help books – gave themselves up.

Subhannah Wahhaj is married to Morten, a relative told The Telegraph.

When officials finally entered the makeshift compound, in remote northern New Mexico, they found what one officer called "the saddest living conditions and poverty I have seen".

Mr Hogrefe told ABC News the children were hungry, thirsty and filthy.

"I’ve been a cop for 30 years. I’ve never seen anything like this. Unbelievable," he said.

Police described the compound as a small underground trailer covered by plastic, with no running water or electricity

"They were skinny, their ribs showed, they were in very poor hygiene and very scared," he said.

All five adults were held in detention in Taos, charged on Sunday with child abuse. The children were taken away for medical tests. 

Mr Hogrefe said authorities have reason to believe the boy was at the compound several weeks ago, and  they were continuing their search for him.

Morten was additionally charged with harbouring a fugitive and Wahhaj was booked without bond on his Georgia warrant for child abduction.

Sherry Jarrell, an occupational therapist who lives on a 70-acre property not far from where the arrests were made on Friday said the area is beautiful, but residents don’t always know who their neighbours are.

“It’s a great place,” she told Taos News. “But strange people live out on the mesa. People that are trying to get away from things.”

Japan’s middle-aged men hire themselves out to regain their social status

Middle-aged men in Japan have begun offering their advice for hire, in a bid to regain their masculinity.

Once revered in a male-dominated Japanese society, ’ossan’, middle-aged men, are now struggling to maintain their social standing in the country’s evolving culture.

The idea was thought up by Takanobu Nishimoto, 50, who spotted a gap in the market for young people seeking avuncular advice on life’s predicaments but feel unable to turn to their own family.

Following the boom of self-employed workers that followed the financial crisis Mr Nishimoto said he founded Ossan Rental service to help older men "regain" their honour.

The idea has proved popular, with around 10,000 men applying to the site since its inception.

The men, who have previous or current experience in a range of professions from engineers to marketing managers, meet up with their charges in person to offer everything from life advice to music lessons.

Among the most popular are divorcees who have gone through a difficult break-up and can empathise with younger people going through the experience, said Mr Nishimoto.

But even more mundane tasks, such as assistance lifting boxes, are regularly sought after.

The website now hosts nearly 80 "uncles" in 36 cities in Japan, including Tokyo, Kyoto, Osaka and Tokushima and sets up around 10,000 meetings per year.

Among them is 48-year-old Ken Sasaki, who offers violin lessons, IT assistance and life advice to customers for a 1,000 yen (£7) per hour.

The payment is more a token gesture to signify respect for the Ossan, Mr Nishimoto told US network CNN. "Existence of the payment makes us do it properly," he said.

It is also a "subtle" way to raise the societal value of middle-aged men, he said.

The convict’s grim torture video that reveals how Gulag traditions still exist in Russian prisons

“Let’s go, move, move, move!” the commander said, and Yevgeny Makarov yelled in pain as two prison guards resumed beating his legs with batons while others held him down.

As the handcuffed, naked man lost consciousness, another guard poured water on his head from a light blue bucket to revive him. The cycle of thrashings continued for 10 minutes, recorded on a camera worn by one of his tormentors. 

The video of Mr Makarov’s brutal beating, which took place in prison colony number one in Yaroslavl in June 2017, caused an international furore after footage was leaked to his lawyer and published last week. 

Russian officials told the United Nations Committee Against Torture on Thursday that the…

Theresa May can still deliver her Chequers plan – but the EU must help her find the space for diplomacy

If there is a faint air of desperation in the British ministerial assault on the chancelleries and presidential palaces of Europe this summer, it only reflects the mood that now hangs over the Brexit negotiations after a bitter week of post-Chequers talks in Brussels.

Usually the fanning out of ministers is billed as a diplomatic “charm offensive”, but that would be a misnomer here: there is a bluntness to the language of Jeremy Hunt, Philip Hammond and Theresa May as they urge the EU to consider their Chequers Brexit plan.

“France and Germany have to send a strong signal to the Commission that we need to negotiate a pragmatic and sensible outcome,” warned Mr Hunt. No need to read between the…