Fortnite cross-play account merge feature coming November

Fortnite’s just-announced cross-play functionality is now live, albeit with one caveat – you cannot currently unlink a PlayStation account from your Epic account. This is an issue if you had previously set up a temporary Epic account to play Fortnite, which you might have done if your main Epic account was blocked on PS4 for playing on other platforms.

But Epic has now said it is on the case. You’ll be able to unlink a console account and connect another within a “few days”, the developer said in a post shared on Twitter. In November, it will then implement an account merge feature so you can combine and keep your Battle Royale purchases made across multiple account IDs.

Great news! But not being able to unlink my PSN ID from the ghost Epic account I was encouraged to create really puts a damper on the announcement. Is there any hope of this being done before November? pic.twitter.com/klNFvSL7xR

— A.J. Minotti (@Ajguy) September 26, 2018

Before today, Fortnite on PlayStation 4 was subject to a much-criticised “account curse” – which has happily now been lifted. This was where an Epic account used on PlayStation 4 was locked out of use on Nintendo Switch or Xbox One. As of today, all consoles can link their respective logins to the same Epic account.

We’ve tested this ourselves and logged into a Fortnite account created on PlayStation 4 via a Nintendo Switch. And we’ve also tried the reverse, logging into a Fornite account first created on Switch via a PS4.

Linking your accounts is as simple as logging in in-game, or adding all your console accounts via Epic’s website:

? pic.twitter.com/YvXu4Z2Z4O

— Tom Phillips (@tomphillipsEG) September 26, 2018

On a more straightforward note, Fortnite’s cross-platform play with friends appears to be working flawlessly. We’ve played a match ourselves between someone on Switch and someone on PS4 and everything went smoothly.

Montreal's La Presse Unveils Plan To Become A Non-Profit

Montreal-based La Presse news group plans to adopt a not-for-profit structure, if Quebec allows it to do so, the company announced Tuesday.

The structural change requires the Quebec government to repeal a provision of a Private Act adopted in 1967, regarding La Presse’s ownership, the French-language publication said in a statement.

Power Corporation of Canada, whose subsidiary Square Victoria Communications Group currently owns the 130-year-old publication, will grant $50 million to the venture.

Under the new structure, Power Corp. would no longer own the media company or have any ties with the not-for-profit structure, La Presse said.

La Presse president Pierre-Elliott Levasseur thanked the corporation, its co-CEO Andre Desmarais and the Desmarais family for their “untiring support” over the past 50 years.

WATCH: Lack Of Federal Funding Would Make Operations ‘Difficult’: La Presse President

The money will help the news organization focus on its strategic plan and bring together the necessary conditions to expand its support base, La Presse said.

Under the new structure, La Presse will use operational profits, any government assistance and donor funds to serve its goal of producing high-quality reporting.

The not-for-profit model “is designed to be a modern approach adapted to the realities of today’s written media,” the company said.

Traditional media in the country are grappling with the loss of advertising revenue, resulting in mass layoffs, publication closures and a shift to fewer print editions and more online publications.

Nearly a year ago, La Presse announced it would end its print edition in 2017 and publish only on its website and tablet edition.

The organization urged the federal government to financially support the written press through philanthropic models and direct assistance when it made its announcement.

The Canadian government indicated it would do so in its last budget, tabled in February.

The Liberal government proposed $50 million over five years to support independent, non-governmental organizations that will spur on local journalism in under-served communities. The budget also said the government will spend the next year exploring models that would allow private giving or philanthropic support for non-profit journalism and local news.

La Presse’s parent company holds an investment in The Canadian Press as part of a joint agreement with Torstar and a subsidiary of the Globe and Mail.

Alberta Introduces Law To Limit How Much Oil Leaves The Province

EDMONTON — The Alberta government has introduced legislation that would give the energy minister power to restrict the flow of oil, gasoline and natural gas leaving the province.

Once passed, Marg McCuaig-Boyd would be able to direct truckers, pipeline companies and rail operators on how much product could be shipped and when. Violators would face fines of up to $1 million a day for individuals and $10 million a day for corporations.

“The bill sends a clear message: we will use every tool at our disposal to defend Albertans (and) to defend our resources,” Notley said Monday before introducing the proposed law in the legislature.

Existing pipelines are near capacity and the bill aims to give Alberta the power to adjust what is shipped and where it goes to ensure maximum profitability, she said.

Alberta is locked in a dispute with British Columbia over the Trans Mountain pipeline. An expansion to the West Coast has been approved by the federal government, but B.C. is fighting it in the courts.

​​​​​​​

Notley said the proposed legislation is not punishing B.C. for the Kinder Morgan project’s delay, which she says costs Canada $40 million a day in lost revenue due to market bottlenecks and higher shipping fees.

But she said Alberta is “very committed to putting pressure on B.C. to come around and focus on what this pipeline actually means.”

‘We’re prepared to defend British Columbians’ interests’

B.C. Environment Minister George Heyman said his province will carefully examine the legislation Alberta has tabled.

“I’m not counting on Alberta taking extreme or unlawful actions, but if they do we’re prepared to defend British Columbians’ interests with every legal means available and in the courts,” he said.

Heyman said the government would consider court action if the legislation were to cause gasoline prices in B.C. to spike.

“If they do that, we’ll examine exactly what legislation they bring in and if we believe it’s flawed … we’ll certainly take them to court.”

The B.C. attorney general, David Eby, said B.C. is prepared to sue Alberta if the law punishes his province.

“We know, as I’m sure they know, that the constitution forbids discrimination around energy between provinces,” Eby said.

Alberta United Conservative Party Leader Jason Kenney said he’s glad the government appears to have followed the party’s suggestion to “turn off the taps,” to demonstrate real economic consequences.

“I don’t want a trade war, but if B.C. starts a trade war, we’re going to end it.”

Liberal legislature member David Swann said Alberta must use the power carefully because it could hurt the province’s economy and divide the country.

About 80,000 barrels a day of refined fuels go to British Columbia.

Much of B.C.’s energy from Alberta comes from shipments on the existing Trans Mountain line from Alberta to Burnaby, B.C. Reducing oil flows could lead to immediate gas price spikes at the pumps, along with other higher costs.

B.C. Premier John Horgan has been fighting the expansion, even though the federal government approved the $7.4-billion project in November 2016. Horgan has said there are still concerns relating to oil spills and protecting B.C.’s coastline.

The Kinder Morgan project would triple the amount of oil shipped on the current line, but has faced repeated court challenges and permit delays.

Kinder Morgan announced earlier this month that it is pulling back on spending for the project and has given Prime Minister Justin Trudeau’s government until May 31 to give a clear signal that the project will proceed.

Trudeau met with Notley and Horgan on Sunday and said Ottawa has joined negotiations with Alberta to buy a stake in Trans Mountain, if necessary, to see that it gets built.

Notley suggested May 31 will be key if the viability of the pipeline project is still in question.

“That might be the point at which we’re going to have to be a lot more strategic around what products get shipped to what markets by what means,” she said.

Alberta will work with resource companies as things develop, she said.

“There will be no surprises.”

Alberta is building on precedent.

In 1981, under then-premier Peter Lougheed, Alberta reduced oil shipments to Central Canada during a fight with the federal government over oil pricing and resource ownership.

The result was a new agreement with Prime Minister Pierre Trudeau that allowed Alberta to retain ownership of its resources along with a more amenable pricing schedule.

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COD Black Ops 4: behind the scenes on Blackout, Battle.net – and the new focus on PC

We’re mere days away from the launch of Call of Duty: Black Ops 4 – a game that takes the series in brand new directions, removing the campaign element completely and introducing us to Treyarch’s take on battle royale. But there’s more – including a concentrated focus on making the PC version of the game the best it can possibly be, while simultaneously moving the title to Blizzard’s Battle.net for the first time. What we’re looking at here is the biggest fundamental shift to the COD proposition since Modern Warfare – and in fact, depending on the success of the new game, the make-up of a COD series entry may never be the same again.

During the recent EGX Berlin – where developer Treyarch hosted a panel – Digital Foundry had the chance to sit down with members of the development team to discuss the game, the stronger emphasis on PC, how the team tackled battle royale and the technological challenges in integrating this new game mode with their existing technology. And yes, we asked the question – will the single-player campaign ever return to Black Ops?

At this point, arguably BLOPs 4’s biggest draw is inescapably Blackout – and from a Digital Foundry perspective, we’ve found the beta period especially fascinating. On paper, the concept is compelling – the COD studios have spent 11 years defining, tightening and refining a killer multiplayer experience based on fast movement and short, sharp, brutal encounters. It’s all framed by an innate understand of how a weapon should feel in the hand, how it fires and the damage it produces. Blackout transfers all of this learning – with further, extensive tweaking – into battle royale, a totally different kind of combat both in terms of environments, detail and of course, player count. And it does so while retaining the series’ signature target 60fps. How does an engine traditionally associated with tighter multiplayer maps and a linear campaign cope with this new challenge?

“I understand the perspective people have about what the game engine that we use and have available to us can do or not do,” says David Vonderhaar, studio design director of Call of Duty: Black Ops 4. “I understand why people might have that perspective, but it’s actually not a fair assessment of the technology that we use. This is a very talented group of graphic and core engineering and online engineering [staff] who’ve been developing this technology for a very long time, so the reason why folks might say that it’s not capable of doing this is because we hadn’t done it before, but just because we haven’t done it before doesn’t necessarily mean that it can’t do it.”

Where the COD games continually excel year upon year is in just how much technology they cram into the 16ms render time necessary to hit the target 60 frames per second. It’s about continual technological innovation but part of this process is down to a focus on optimisation. “We broke through every engine limit – which is a effectively a number to keep us from hurting ourselves – but it’s not real because you break through the number and you optimise and then you break through and you optimise,” says David Vonderhaar.

In terms of innovation, Treyarch actually deployed work-in-progress technology that proved invaluable in creating the Blackout environment. It’s called Super Terrain – originally designed for another project, but instrumental in creating a world as rich as Blackout’s. Essentially, Treyarch’s designers can ‘paint’ the world in broad strokes, with procedural generation used to create micro detail, before the artists go in to handcraft extra detail.

The Blackout map also benefits from interior detail built with the same kind of expertise that goes into the standard multiplayer maps – there’s far less of the random, barren building design seen in PUBG. Additionally, as long-term COD fans have noted, key elements of prior MP maps are incorporated into the Blackout environment. So, for example, Raid and Stronghold maps are combined together to form a high-end housing block, and it’s inserted into the appropriate area of the map. Then there are areas including the asylum, lighthouse or diner brought over from or inspired by Black Ops’ zombie mythology – adding new NPC enemies for the players to take on. And finally there are entirely new areas like the construction zone. Everything was balanced to ensure variety in encounters too – close quarters vs ranged combat, long range vs verticality.

There’s more of a bespoke, handcrafted feel to the Blackout map and certainly compared to PUBG’s console outing, far more of a sense of technical competence. Take the game’s foliage systems, for example. They’re just as lush as PUBG’s – if not more so – but they seem to possess improved draw distances – and don’t tank performance. And special care is taken to ensure that the cover properties of grass (and indeed any object) aren’t nullified by turning the PC version’s settings down. In contrast to other battle royales, the current Blackout map is locked to set lighting conditions, but Treyarch is also considering adding in a gradual movement in the time of day.

“So the question is hey, what do you do about time of day settings, is it impossible?” says David Vonderhaar. “It’s actually very possible but we want to be sure that when we unlock that capability in the Blackout map, that we do it in a way that’s not impacting the performance of the existing time of day. So, we actually have that capability and it’s when and how do we deploy that capability. As we said, we’re not going to sacrifice performance for something like time of day, but if we can get time of day changes to work in a way that will not impact the performance of the map, you’ll probably see that in the future.”

And performance considerations go beyond the consoles alone. Similar to the successful template laid down by Bungie for Destiny 2, Treyarch has teamed up with a talented companion studio – in this case, Beenox – to ensure a strong PC version of Black Ops 4, while relying on the infrastructure and testing facilities offered by Blizzard with battle.net.

“Let’s make something clear for the folks out there,” says Thomas Wilson, co-studio head and creative director at Beenox. “This is not a port. Black Ops 4 on PC is parallel development.”

And based on our hands-on time during the Blackout beta, it’s also quite a piece of work, featuring some of the most in-depth customisation options we’ve seen. You have the basics like key binding options and field of view adjustment, but it goes further. You can, for instance, customise the default field of view and aim-down sights FOV separately, you can change how the mouse behaves in different situations, and the way specific key actions function, how vehicles work – and that’s just the beginning. Remarkably, Black Ops 4 PC even has a separate team working on its user interface.

“Working a new UI for a PC game requires a lot of attention,” says Wilson. “And there’s so many menus – especially in the game like Black Ops 4 – that it takes a dedicated team to work on that. I’ve worked on games in the past where there were only two UI artists and this is how we were making games – and now we have an entire dedicated team actually where their responsibility is working on the UI of the entire game.”

Aspects such as ultra-wide support are no problem, while moving to an uncapped frame-rate across the board is the way forward. At launch, however, standard multiplayer will run unlocked, while Blackout will top out at 120fps… to begin with, at least.

“For the Black Ops beta, we did have to cap frame-rate at 90 frames per second as we were testing and optimising server performance,” says senior PC producer Jonathan Moses, an id software veteran who’s previously worked on Doom 3 and Return to Castle Wolfenstein. “We learned a lot during that beta. For launch, we’re going to be coming out at 120 frames per second – or capping at 120Hz – with the expectation that we are going to move towards uncapped frame-rate within the days that follow. We want to continue to monitor servers as we test capacity.”

Beenox is also working on bespoke customisation for the PC version of the game, specifically on aspects including the feel and balance of weaponry with PC’s very different input interfaces. It’s one of the reasons why cross-play isn’t an option between consoles and PCs: while the core is the same, there’s deeper tuning here that separates each version. And in actual fact, there can be variances between modes within the same version of the game.

“We tune the weapons appropriately for the mode,” David Vonderhaar tells us. “They can be different but the spirit and core of the gun does not change and this is super-important. So if a weapon is, say, the stealthiest weapon in the game, it must be the most stealthiest weapon in both portions of the game – so the core nugget, the core philosophy, the core heart and soul of a gun will not change between the two modes of the gun – but the tuning of it, specifically damage and ranges and kickback will definitely change.”

There’s also a cross-pollination of ideas between multiplayer and Blackout as development of both occurred in parallel, sometimes with the same staff.

“The great thing about working on Blackout and multiplayer is that the technology that you end up developing to service Blackout – for example, the ballistics on the weapons – they absolutely can find their way back into multiplayer,” Vonderhaar continues. “In fact, multiplayer and Blackout development is happening at the same time. A lot of the people who have worked on multiplayer historically are now working on Blackout and there’s people actually working on both, so we take that experience and we apply that back, so you might see some aspects of the ballistics where it makes sense to show up in multiplayer, right? A lot of the work for the Super Terrain and the development of how you go about making the world as fast as you can wouldn’t exist if it hadn’t started over in multiplayer, then enhanced over here because of Blackout. So these are not different aspects of the technology. The tool chain, the pipeline, even a lot of the production methodology and certainly the design philosophy exists in both portions of those games.”

The concept of balance is crucial to Call of Duty, and we were curious to know what Treyarch can adjust at the backend without the need to roll out a patch to users.

“When it comes to anything that’s in, say, script or data, we can change that on the day, so you can make some pretty rapid changes. If it requires executable changes – meaning code changes – that has to be compiled, that requires an update,” explains Vonderhaar. “So we can change a lot of things, because a lot of things are in script or a lot of things are in data, and they’re allowed to be changed as a result of that. That’s when you see when you log in that game settings have been updated – that’s us changing something about the game. So it’s not specifically the map but it might be something in the map: how many vehicles there are, maybe there are too many trucks being spawned and we need fewer trucks and more ATVs. So we use this data, we iterate quite rapidly throughout the day, we have a whole process in place about what we’re gonna change, changing it, testing it and having it available the next morning by 10:00am our time.”

Gallery:
Black Ops 4 on PC has one of the most comprehensive settings set-ups we’ve ever seen.

Treyarch has also deployed systems to measure and more importantly visualise the vast amount of incoming data and telemetry. Vonderhaar points to the heatmap of player deaths as an example of one data point that’s tracked and how it’s represented to the team.

“So, data is super-important, the visualisation that data is what actually allows us to fine-tune the game,” continues Vonderhaar. “Tuning a game like Blackout is really based on three major things: what the community is trying to tell us, what the data says and how we personally believe and feel how things are working.”

The integration with Battle.net also has benefits. “Blizzard and Battle.net have been focused on the PC audience for a very long time and being able to tap into that expertise has enabled us to focus on things like compatibility,” explains Jonathan Moses. “They’ve got fantastic access to hardware that we’re able to test on to make sure that the game is going to work great right out of the gate. Their security experts have been able to collaborate with the security team at Treyarch and with Activision to make sure that when the game comes out, it’s going to be the most secure, most stable experience for the players. Also, getting feedback from Blizzard has been fantastic. They’re hardcore PC players and they’ve been able to give us a perspective that we’ve been able to bring back into the game as well.”

In the run-up to meeting the team, I spent a lot of time playing the PC version of the Blackout beta. I feel that battle royale is the most interesting portion of the new game and I’m quite impressed with what the team has achieved here. Delivering a large open map with this amount of detail while targeting 60 frames per second on console platforms is no small feat and the game itself is shaping up to deliver a great experience.

Beyond that, I feel that the team is living up to their promises on the PC side of things and this partnership between Beenox, Blizzard and Treyarch looks set to pay off. In fact, based on the beta showing, the PC version proved to be the most stable, consistent experience of all the platforms, with improved performance and fewer of the visual compromises found in the console versions. Performance is the one area I’d like to see some improvements on the Xbox and PlayStation side, but the PC version is already looking solid. And again, the level of customisation built into the game is state of the art – the sense is of a PC game built to be esports-ready.

The technology on display is also intriguing. The addition of Super Terrain opens the doors in a big way for the game – this is the kind of change that could be implemented in future games in order to expand the series in new directions. And the big question for me is how the shift delivered by Black Ops 4 could impact the series going forward. Canning the campaign and delivering battle royale poses a big question – can the next COD go back to a standard multiplayer experience paired with a linear single-player mode?

On the one hand, battle royale combined with COD mechanics is an excellent match that sets Black Ops 4 apart, but I’ve always enjoyed the Black Ops campaigns – even Black Ops 3 with its super-bizarre storytelling – so it’s a shame to see it removed. The question I had leaving the interview was simple enough then – is there any hope of seeing the single-player campaign return?

“I don’t know. We are focused 100 per cent on October 12th,” says David Vonderhaar. “I’m sure that we are not done telling stories – and we never tell the story the same way twice. I think there’s some opportunity but let’s just get to October 12th… please.”

Will the opening of its own airport be the destruction of Ha Long Bay?

When is a lot of people too many people? It is impossible to put a precise number on such things, but the debate about "overtourism" – the idea that famous places are being "loved to death" by the many visitors who crowd into, or through, them – is only likely to become noisier as 2019 continues. Barcelona and Venice have been just two cities to voice recent concern about the impact of travel on their quality of life – Italy’s great island oasis received 125,000 visitors on Easter Day alone last year – while the mayor of Matera, one of this year’s European Capitals of Culture, has suggested that he would rather there was no interest in his constituency, lest it harms its fragile, historic centre.

Facebook Spells Out Exactly What It Forbids, For 1st Time

NEW YORK — If you’ve ever wondered exactly what sorts of things Facebook would like you not to do on its service, you’re in luck. For the first time, the social network is publishing detailed guidelines to what does and doesn’t belong on its service — 27 pages worth of them, in fact.

So please don’t make credible violent threats or revel in sexual violence; promote terrorism or the poaching of endangered species; attempt to buy marijuana, sell firearms, or list prescription drug prices for sale; post instructions for self-injury; depict minors in a sexual context; or commit multiple homicides at different times or locations.

Facebook already banned most of these actions on its previous “community standards” page, which sketched out the company’s standards in broad strokes. But on Tuesday it will spell out the sometimes gory details.

Watch: Facebook moves 1.5 billion users out of reach of new EU privacy law

The updated community standards will mirror the rules its 7,600 moderators use to review questionable posts, then decide if they should be pulled off Facebook. And sometimes whether to call in the authorities.

The standards themselves aren’t changing, but the details reveal some interesting tidbits. Photos of breasts are OK in some cases — such as breastfeeding or in a painting — but not in others. The document details what counts as sexual exploitation of adults or minors, but leaves room to ban more forms of abuse, should it arise.

Since Facebook doesn’t allow serial murders on its service, its new standards even define the term. Anyone who has committed two or more murders over “multiple incidents or locations” qualifies. But you’re not banned if you’ve only committed a single homicide. It could have been self-defence, after all.

Reading through the guidelines gives you an idea of how difficult the jobs of Facebook moderators must be. These are people who have to read and watch objectionable material of every stripe and then make hard calls — deciding, for instance, if a video promotes eating disorders or merely seeks to help people. Or what crosses the line from joke to harassment, from theoretical musing to direct threats, and so on.

Moderators work in 40 languages. Facebook’s goal is to respond to reports of questionable content within 24 hours. But the company says it doesn’t impose quotas or time limits on the reviewers.

The company has made some high-profile mistakes over the years. For instance, human rights groups say Facebook has mounted an inadequate response to hate speech and the incitement of violence against Muslim minorities in Myanmar. In 2016, Facebook backtracked after removing an iconic 1972 Associated Press photo featuring a screaming, naked girl running from a napalm attack in Vietnam. The company initially insisted it couldn’t create an exception for that particular photograph of a nude child, but soon reversed itself, saying the photo had “global importance.”

An evolving document

Monica Bickert, Facebook’s head of product policy and counterterrorism, said the detailed public guidelines have been a long time in the works. “I have been at this job five years and I wanted to do this that whole time,” she said. Bickert said Facebook’s recent privacy travails, which forced CEO Mark Zuckerberg to testify for 10 hours before Congress, didn’t prompt their release now.

The policy is an evolving document, and Bickert said updates go out to the content reviewers every week. Facebook hopes it will give people clarity if posts or videos they report aren’t taken down. Bickert said one challenge is having the same document guide vastly different “community standards” around the world. What passes as acceptable nudity in Norway may not pass in Uganda or the U.S.

There are more universal grey areas, too. For instance, what exactly counts as political protest? How can you know that the person in a photo agreed to have it posted on Facebook? That latter question is the main reason for Facebook’s nudity ban, Bickert said, since it’s “hard to determine consent and age.” Even if the person agreed to be taped or photographed, for example, they may not have agreed to have their naked image posted on social media.

Facebook uses a combination of the human reviewers and artificial intelligence to weed out content that violates its policies. But its AI tools aren’t close to the point where they could pinpoint subtle differences in context and history — not to mention shadings such as humour and satire — that would let them make judgments as accurate as those of humans.

And of course, humans make plenty of mistakes themselves.

Smartphones are paving way for the Antichrist, says head of Russian church

The Russian Orthodox patriarch has warned that the popularity of smartphones is paving the way for the coming of the Antichrist.

In an interview on state television for Russian Orthodox Christmas on Monday, Patriarch Kirill warned that the widespread use of gadgets connected to the Internet has opened the possibility for “universal control over humanity”. The “devil acts very wisely” in offering people such a “toy”, he said.

"Such control from one place forebodes the coming of the Antichrist,” Patriarch Kirill said. “The Antichrist is the person that will be at the head of the world wide web controlling all of humanity. That means that the structure itself poses a danger. There shouldn’t be a single centre, at least not in the foreseeable future, if we don’t want to bring on the apocalypse."

The patriarch maintained he wasn’t categorically against gadgets, but warned that people should be careful not to “fall into slavery to what’s in your hands”.

“You should remain free inside and not fall under any addiction, not to alcohol, not to narcotics, not to gadgets,” he said.

The Russian Orthodox church has been trying to attract young believers, in part through the web. At a press conference featuring B-movie action star Steven Seagal in October, church officials announced they would create a council for youth affairs with a strong digital presence.

But its leader, an outspoken opponent of feminism and gay rights, has remained suspicious of the Internet, which he previously criticised as the “enslavement of consciousness and volition” and a “marketplace of human vanity”.

Twitter users mostly laughed off Patriarch Kirill’s latest warning.

“Well, they’ll ban international Internet in Russia so the ‘Antichrist doesn’t come through it,’ but where’s the guarantee that he won’t come through Gundyayev’s Breguet watch?” wrote one, referring to the patriarch by his surname.

The Russian Orthodox church website photoshopped a Breguet watch worth at least £24,000 off of the patriarch’s wrist in a 2012 picture, but it remained clearly visible in the reflection of his arm on a well-polished table. Last month, the church again came under fire over a priest who repeatedly posted photographs of himself with Gucci and Louis Vutton luxury bags and shoes on Instagram.

The patriarch would seem to have bigger problems to worry about than iPhones, most notably a schism in the church. The top Orthodox leader in Istanbul signed a decree this weekend recognising a new independent Orthodox church in Ukraine, which will challenge the Russian Orthodox church’s sway over the tens of millions of believers in that country.

The Moscow church has broken off ties with the Constantinople patriarchate over the “blasphemous” decision.

The decree on independence was displayed to the faithful at a Kiev cathedral on Monday.

Bank Of Canada Raises Key Lending Rate To 1.5%. Here's What That Means For You

As expected, the Bank of Canada raised its key lending rate on Wednesday to 1.5 per cent, the fourth rate hike in roughly the past year.

The bank’s key rate is directly linked to variable-rate mortgages and home equity lines of credit. The interest charged on this kind of debt typically goes up when the bank raises its rate.

And like clockwork, all of Canada’s major banks announced Wednesday they are raising their prime lending rate, to 3.7 per cent from 3.45 per cent.

Video: What a Bank of Canada interest rate hike means for you

The bank said the country’s economy is operating “close to capacity,” implying that it expects to see inflation rise in the future. Inflation ran at a 2.2-per-cent pace in May, slightly above the bank’s target of 2 per cent.

The bank sees inflation rising to around 2.5 per cent this year, thanks to temporary factors like higher gas prices, but sees it settling down to around 2 per cent by 2019.

But the bank’s fight against inflation will mean higher costs for some borrowers, specifically those who have variable-rate mortgages and lines of credit. According to calculations from mortgage site Ratehub, a quarter-point rate hike on a $400,000, 25-year variable mortgage would see interest payments rise by $600 per year.

That mortgage would now be $205 more expensive per month, or $2,460 more expensive per year, than it was before the bank began hiking interest rates last year, Ratehub estimated.

The bank noted that its previous interest rate hikes have had an effect on consumers.

“Household spending is being dampened by higher interest rates and tighter mortgage lending guidelines,” the bank said in a statement issued Wednesday.

“Recent data suggest housing markets are beginning to stabilize following a weak start to 2018.”

The bank painted a positive picture of the global and Canadian economies, noting that the U.S. economy is “proving stronger than expected.”

Nonetheless, it noted potential clouds on the horizon, particularly the breakout of trade wars between the U.S. and some of its largest trading partners.

“The possibility of more trade protectionism is the most important threat to global prospects,” the bank noted.

The bank suggested that the tariffs Canada and the U.S. have slapped on each other’s good will have a limited impact on the economy.

“Although there will be difficult adjustments for some industries and their workers, the effect of these measures on Canadian growth and inflation is expected to be modest,” the bank said.

In early reactions to the bank’s move, analysts and economists said there were few surprises in the rate hike announcement, noting that the bank retained language predicting gradually higher interest rates to come.

Meghan Markle’s half-brother arrested for drunk driving

Meghan Markle’s half-brother has been arrested by police in the United States for drink driving.

Thomas Markle Jr, 52, was stopped by authorities in Oregon at 1:33am on Friday morning, according to gossip website TMZ.

Mr Markle Jr, who is estranged from the Duchess of Sussex and has had a long history of run-ins with the law, reportedly failed a sobriety test, and was visibly drunk.

He was taken to the police sobering center near his home, in Grants Pass, and his Chevy Silverado was impounded.

In January 2017 Mr Markle Jr was arrested following a drunken row with his girlfriend, in which he threatened her with a gun. He then vowed he was going to seek help for his alcoholism.

The duchess’s father, Thomas Markle Sr, told the site: "My son has a serious problem and he needs help, and I hope he gets it." 

Mr Markle Jr’s sister, Samantha, added: "His drinking is not related to Meghan. He always drank."

Pete Buttigieg, little-known 37-year-old mayor once praised by Obama, joins 2020 presidential race

Pete Buttigieg, a little-known 37-year-old mayor, has become the latest Democrat to join the race to become US president in 2020, declaring that America needs a “new generation” of leaders. 

Mr Buttigieg, (pronounced ‘boot-a-jedge’) seen as a rank outsider, would become the country’s first openly gay president if he managed to win his party’s nomination and then defeat Donald Trump. 

The two-term mayor of South Bend, a city of 100,000 people in Indiana, was named by Barack Obama, the former president, on a list of gifted young Democrats in an interview published in November 2016. 

In a short speech and campaign advert on Wednesday, Mr Buttigieg framed the White House bid around his youth as he called for a clean break with the leaders of the past. 

“The case here is simple – that it’s time for a new generation of leadership in our country,” Mr Buttigieg said. 

The message was hammered home in a campaign advert in which he said: “I belong to a generation that is stepping forward right now. 

“We are the generation that lived through school shootings, that served in the wars after 9/11. And we’re the generation that stands to be the first to make less than our parents unless we do something different.”

Mr Buttigieg is a Harvard University graduate, Rhodes scholar and former McKinsey consultant who has held no national political office.

He turned 37 on Saturday – just two years older than the age minimum to run for president dictated by the US constriction – and would be the youngest ever Oval Office occupant if he got there. 

During his stint as mayor Mr Buttigieg served with the Naval Reserve in Afghanistan and came out as gay. He lives with his husband, Chasten, and two rescue dogs, Truman and Buddy.

“I have served my city as a major, I’ve served our country as a military officer and now I’m ready for a new way to serve the American people,” Mr Buttigieg said during his campaign launch. 

He also referenced his inexperience: “We’ve put together a terrific team. We are not going to be the most established, we are not going to be the most well-funded. I’m obviously not stepping on to this stage as the most famous person in this conversation. 

“But I belong to a party whose characteristic has always been to look for fresh voices, new leadership and big ideas and I think that’s what 2020 is going to be about.”