Though planning for Showtime’s planned Halo TV series is officially underway, with production expected to start later in 2019, the long-in-development project had a recent key staffing turnover when attached director Rupert Wyatt, best known for directing Rise of the Planet of the Apes, departed the project in December 2018 and was later replaced by Robin Hood and Black Mirror helmer Otto Bathurst.
Though he’s now off the project, Wyatt had previously been deeply involved with Halo as both director and executive producer, and still has a lot of emotional investment in the series. IGN caught up with Wyatt at SXSW while he was promoting his new movie Captive State and chatted about what would have been had he stayed on Halo.
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“When you’re making AAA games like that and you’re spending $450 million dollars, and you’re making them across five years, it’s all a digital construct. So, to me, I kept on asking the question of myself and the team around me, ‘Why would we want to be making something that is a digital construct on one-third of the budget, with one-third of the time?'” said Wyatt. “In simple terms, what I was, therefore, attempting to do … was to do everything in camera, to go to locations, to bring a real-world quality to that mythology, which I think would have been really exciting.”
Of what compelled him about the story, he added, “You’re dealing with outer-colony planets and Reach, and just so many different topographies and places and cultures. Like, what is it like for a human colony, over time, to have evolved? What cultures from Earth have come there, or from Reach have come there that have then become the apex culture? What clothes do they wear? … I really hope that’s how they pull it off.”
Though Wyatt grew up watching the Planet of the Apes movies, he had never “steeped [himself] in the mythology,” and so he took a similar approach to getting to know the world of Halo. In this case, he had only played the game but “didn’t really understand the mythology,” so took to exploring the lore of Halo and quickly became enamored with the deeper world of the series.
\r\n
\r\nRELEASE DATE: May 28, 1993\r\n
\r\n
\r\nCINEMASCORE: B+\r\n
\r\n
\r\nTOMATOMETER: 15%\r\n
\r\n
\r\nBOX OFFICE: $20,915,465\r\n
\r\n
\r\nSuper Mario Bros. has a surprisingly high CinemaScore given its general reputation among Mario fans. Critics clearly didn\u0027t enjoy it, though.”,”height”:1024,”width”:1820,”url”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/1993—super-mario-bros-1520956003919.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/1993—super-mario-bros-1520956003919_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”CinemaScore: What Audiences Think of Video Game Movies”,”relativePosition”:”02″,”albumTotalCount”:32},{“caption”:”STREET FIGHTER\r\n
\r\n
\r\nRELEASE DATE: Dec. 23, 1994\r\n
\r\n
\r\nCINEMASCORE: B-\r\n
\r\n
\r\nTOMATOMETER: 15%\r\n
\r\n
\r\nBOX OFFICE: $33,423,521\r\n
\r\n
\r\nAudiences were slightly cooler on Street Fighter than Super Mario Bros, while the 15% Tomatometer rating is identical.”,”height”:1010,”width”:1796,”url”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/1994—street-fighter-1520956003924.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/1994—street-fighter-1520956003924_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”CinemaScore: What Audiences Think of Video Game Movies”,”relativePosition”:”03″,”albumTotalCount”:32},{“caption”:”MORTAL KOMBAT\r\n
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\r\nRELEASE DATE: Aug. 18, 1995\r\n
\r\n
\r\nCINEMASCORE: A-\r\n
\r\n
\r\nTOMATOMETER: 34%\r\n
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\r\nBOX OFFICE: $70,454,098\r\n
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\r\nMortal Kombat received an impressive A- from audiences, though still a very weak reaction from critics. That was enough to make it one of the highest-grossing video game movies of all time. “,”height”:675,”width”:1200,”url”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/1995—mortal-kombat-1520956003927.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/1995—mortal-kombat-1520956003927_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”CinemaScore: What Audiences Think of Video Game Movies”,”relativePosition”:”04″,”albumTotalCount”:32},{“caption”:”MORTAL KOMBAT: ANNIHILATION\r\n
\r\n
\r\nRELEASE DATE: Nov. 21, 1997\r\n
\r\n
\r\nCINEMASCORE: C+\r\n
\r\n
\r\nTOMATOMETER: 3%\r\n
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\r\nBOX OFFICE: $35,927,406\r\n
\r\n
\r\nCritics and audiences alike had a much harsher reaction to the second Mortal Kombat movie, which wound up only earning about half of what its predecessor did.”,”height”:669,”width”:1187,”url”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/1997—mk-annihilation-1520956003931.png”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/1997—mk-annihilation-1520956003931_{size}.png”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”CinemaScore: What Audiences Think of Video Game Movies”,”relativePosition”:”05″,”albumTotalCount”:32},{“caption”:”WING COMMANDER\r\n
\r\n
\r\nRELEASE DATE: Mar. 12, 1999\r\n
\r\n
\r\nCINEMASCORE: D\r\n
\r\n
\r\nTOMATOMETER: 10%\r\n
\r\n
\r\nBOX OFFICE: $11,578,059\r\n
\r\n
\r\nWing Commander was the first video game movie to fall below the \u0022C\u0022 threshold in terms of CinemaScore, while critics were even more harsh towards the movie.”,”height”:707,”width”:1257,”url”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/1999a—wing-commander-1520956003934.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/1999a—wing-commander-1520956003934_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”CinemaScore: What Audiences Think of Video Game Movies”,”relativePosition”:”06″,”albumTotalCount”:32},{“caption”:”POKEMON: THE FIRST MOVIE\r\n
\r\n
\r\nRELEASE DATE: Nov. 10, 1999\r\n
\r\n
\r\nCINEMASCORE: A-\r\n
\r\n
\r\nTOMATOMETER: 14%\r\n
\r\n
\r\nBOX OFFICE: $85,744,662\r\n
\r\n
\r\nCritics and audiences were extremely divided on the first Pokemon movie, as it nabbed an impressive \u0022A-\u0022 CinemaScore and a solid box office gross but an abysmal 14% on Rotten Tomatoes.”,”height”:1020,”width”:1813,”url”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/1999b—pokemon-1520956003937.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/1999b—pokemon-1520956003937_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”CinemaScore: What Audiences Think of Video Game Movies”,”relativePosition”:”07″,”albumTotalCount”:32},{“caption”:”POKEMON: THE MOVIE 2000\r\n
\r\n
\r\nRELEASE DATE: July 21, 2000\r\n
\r\n
\r\nCINEMASCORE: A-\r\n
\r\n
\r\nTOMATOMETER: 15%\r\n
\r\n
\r\nBOX OFFICE: $43,758,684\r\n
\r\n
\r\nThe response to the second Pokemon movie was almost identical to the first, with the critical consensus improving only slightly. The film also fell well below its predecessor in terms of box office gross.”,”height”:970,”width”:1724,”url”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2000—pokemon-2-1520956003939.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2000—pokemon-2-1520956003939_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”CinemaScore: What Audiences Think of Video Game Movies”,”relativePosition”:”08″,”albumTotalCount”:32},{“caption”:”POKEMON 3: THE MOVIE\r\n
\r\n
\r\nRELEASE DATE: Apr. 6, 2001\r\n
\r\n
\r\nCINEMASCORE: A-\r\n
\r\n
\r\nTOMATOMETER: 22%\r\n
\r\n
\r\nBOX OFFICE: $17,052,128\r\n
\r\n
\r\nThe third Pokemon movie continued the series streak of \u0022A-\u0022 CinemaScores. Critics were slightly kinder to the film this time, though the series also continued its steep decline at the box office.”,”height”:687,”width”:1222,”url”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2001a—pokemon-3-1520956003942.png”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2001a—pokemon-3-1520956003942_{size}.png”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”CinemaScore: What Audiences Think of Video Game Movies”,”relativePosition”:”09″,”albumTotalCount”:32},{“caption”:”LARA CROFT: TOMB RAIDER\r\n
\r\n
\r\nRELEASE DATE: June 15, 2001\r\n
\r\n
\r\nCINEMASCORE: B\r\n
\r\n
\r\nTOMATOMETER: 20%\r\n
\r\n
\r\nBOX OFFICE: $131,168,070\r\n
\r\n
\r\nWhile generally regarded as one of the better video game adaptations, the 20% Tomatometer reading shows that critics weren\u0027t won over by Angelina Jlie\u0027s Lara Croft. To date, however, Tomb Raider remains the highest-grossing video game adaptation of all time.”,”height”:799,”width”:1421,”url”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2001b—tomb-raider-1520956003943.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2001b—tomb-raider-1520956003943_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”CinemaScore: What Audiences Think of Video Game Movies”,”relativePosition”:10,”albumTotalCount”:32},{“caption”:”FINAL FANTASY: THE SPIRITS WITHIN\r\n
\r\n
\r\nRELEASE DATE: July 11, 2001\r\n
\r\n
\r\nCINEMASCORE: C+\r\n
\r\n
\r\nTOMATOMETER: 45%\r\n
\r\n
\r\nBOX OFFICE: $32,131,830\r\n
\r\n
\r\nSquare\u0027s ambitious CG-animated film proved to be somewhat more appealing to critics than past video game movies, but between the \u0022C\u0022 CinemaScore and the underwhelming box office gross, the film was immediately regarded as a massive flop.”,”height”:673,”width”:1199,”url”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2001c—final-fantasy-1520956003947.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2001c—final-fantasy-1520956003947_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”CinemaScore: What Audiences Think of Video Game Movies”,”relativePosition”:11,”albumTotalCount”:32},{“caption”:”RESIDENT EVIL\r\n
\r\n
\r\nRELEASE DATE: Mar. 15, 2002 \r\n
\r\n
\r\nCINEMASCORE: B\r\n
\r\n
\r\nTOMATOMETER: 34%\r\n
\r\n
\r\nBOX OFFICE: $40,119,709\r\n
\r\n
\r\nThe first Resident Evil movie continued the usual trend of video game movies clocking in with solid CinemaScores and a failing critical consensus. Its box office gross was enough to spawn a long-running franchise. “,”height”:787,”width”:1399,”url”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2002—resident-evil-1520956003951.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2002—resident-evil-1520956003951_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”CinemaScore: What Audiences Think of Video Game Movies”,”relativePosition”:12,”albumTotalCount”:32},{“caption”:”LARA CROFT: TOMB RAIDER – THE CRADLE OF LIFE\r\n
\r\n
\r\nRELEASE DATE: July 25, 2003\r\n
\r\n
\r\nCINEMASCORE: B-\r\n
\r\n
\r\nTOMATOMETER: 25%\r\n
\r\n
\r\nBOX OFFICE: $65,660,196\r\n
\r\n
\r\nAudiences were slightly cooler on this Tomb Raider sequel, while critics were slightly warmer. But the film\u0027s lower box office haul was enough to cut this franchise short.”,”height”:1442,”width”:2552,”url”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2003—tomb-raider-2-1520956003955.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2003—tomb-raider-2-1520956003955_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”CinemaScore: What Audiences Think of Video Game Movies”,”relativePosition”:13,”albumTotalCount”:32},{“caption”:”RESIDENT EVIL: APOCALYPSE\r\n
\r\n
\r\nRELEASE DATE: Sep. 10, 2004\r\n
\r\n
\r\nCINEMASCORE: B\r\n
\r\n
\r\nTOMATOMETER: 21%\r\n
\r\n
\r\nBOX OFFICE: $51,201,453\r\n
\r\n
\r\nThe second Resident Evil movie met with similar responses to the first, but the higher box office total proved the franchise had some legs.”,”height”:1727,”width”:3070,”url”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2004—re2-1520956003957.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2004—re2-1520956003957_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”CinemaScore: What Audiences Think of Video Game Movies”,”relativePosition”:14,”albumTotalCount”:32},{“caption”:”ALONE IN THE DARK\r\n
\r\n
\r\nRELEASE DATE: Jan. 28, 2005\r\n
\r\n
\r\nCINEMASCORE: F\r\n
\r\n
\r\nTOMATOMETER: 1%\r\n
\r\n
\r\nBOX OFFICE: $5,178,569\r\n
\r\n
\r\nMost of Uwe Boll\u0027s video game adaptations don\u0027t have CinemaScores, which is understandable given how frosty the reception was to Alone in the Dark. This film is currently at the bottom of the pack in terms of both CinemaScore and Tomatometer percentage.”,”height”:674,”width”:1199,”url”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2005—alone-in-the-dark-1520956003959.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2005—alone-in-the-dark-1520956003959_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”CinemaScore: What Audiences Think of Video Game Movies”,”relativePosition”:15,”albumTotalCount”:32},{“caption”:”DOOM\r\n
\r\n
\r\nRELEASE DATE: Oct. 21, 2005\r\n
\r\n
\r\nCINEMASCORE: B-\r\n
\r\n
\r\nTOMATOMETER: 19%\r\n
\r\n
\r\nBOX OFFICE: $28,212,337\r\n
\r\n
\r\nDoom proved to be yet another video game adaptation that earned a respectable CinemaScore and a failing grade from critics. “,”height”:675,”width”:1200,”url”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2005—doom-1520956003961.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2005—doom-1520956003961_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”CinemaScore: What Audiences Think of Video Game Movies”,”relativePosition”:16,”albumTotalCount”:32},{“caption”:”SILENT HILL\r\n
\r\n
\r\nRELEASE DATE: Apr. 21, 2006\r\n
\r\n
\r\nCINEMASCORE: C\r\n
\r\n
\r\nTOMATOMETER: 29%\r\n
\r\n
\r\nBOX OFFICE: $46,982,632\r\n
\r\n
\r\nSilent Hill is another of the more well-regarded video game adaptations, though that fact is reflected more in its box office haul than its mediocre CinemaScore or failing critic average.”,”height”:900,”width”:1599,”url”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2006—silent-hill-1520956003962.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2006—silent-hill-1520956003962_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”CinemaScore: What Audiences Think of Video Game Movies”,”relativePosition”:17,”albumTotalCount”:32},{“caption”:”RESIDENT EVIL: EXTINCTION\r\n
\r\n
\r\nRELEASE DATE: Sep. 21, 2007\r\n
\r\n
\r\nCINEMASCORE: B-\r\n
\r\n
\r\nTOMATOMETER: 23%\r\n
\r\n
\r\nBOX OFFICE: $50,648,679\r\n
\r\n
\r\nThe Resident Evil franchise showed no signs of slowing in its third installment, with CinemaScore, critic average and box office gross all remaining pretty much in line with RE: Apocalypse.”,”height”:1687,”width”:3000,”url”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2007a—re3-1520956003964.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2007a—re3-1520956003964_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”CinemaScore: What Audiences Think of Video Game Movies”,”relativePosition”:18,”albumTotalCount”:32},{“caption”:”HITMAN\r\n
\r\n
\r\nRELEASE DATE: Nov. 21, 2007\r\n
\r\n
\r\nCINEMASCORE: B\r\n
\r\n
\r\nTOMATOMETER: 15%\r\n
\r\n
\r\nBOX OFFICE: $39,687,694\r\n
\r\n
\r\nHitman earned a decent \u0022B\u0022 rating from audiences and a modest box office haul, but once again, critics were not impressed.”,”height”:1080,”width”:1920,”url”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2007b—hitman-1520956003966.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2007b—hitman-1520956003966_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”CinemaScore: What Audiences Think of Video Game Movies”,”relativePosition”:19,”albumTotalCount”:32},{“caption”:”MAX PAYNE\r\n
\r\n
\r\nRELEASE DATE: Oct. 17, 2008\r\n
\r\n
\r\nCINEMASCORE: C\r\n
\r\n
\r\nTOMATOMETER: 16%\r\n
\r\n
\r\nBOX OFFICE: $40,689,393\r\n
\r\n
\r\nCritics were predictably unmoved by Max Payne, though the film also failed to land in the usual \u0022B\u0022 range seen with most video game adaptations.”,”height”:815,”width”:1449,”url”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2008—max-payne-1520956003969.jpg”,”styleUrl”:”https:\/\/assets1.ignimgs.com\/2018\/03\/13\/2008—max-payne-1520956003969_{size}.jpg”,”credit”:””,”objectRelationName”:””,”objectRelationUrl”:””,”albumName”:”CinemaScore: What Audiences Think of Video Game Movies”,”relativePosition”:20,”albumTotalCount”:32}]’
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“There are times where you get involved with something, you don’t really know it at the level of detail that the fans know. And you can sort of say, ‘Well that’s actually quite a good thing because you can have a fresh approach,'” said Wyatt of his research. “What became clear to me is it’s running on dual tracks. There’s the gaming population and then those that really explore the mythology. … I became so obsessed with it. I was like, ‘Holy cow, this is an amazing world to explore.'”
Wyatt explained, “time ran out for me,” when discussing the reason for his departure from the project. Still, “I really hope that’s how they pull it off,” he said of the new creative team working on the project.
Wyatt reportedly left Halo in late 2018 due to an extension of the show’s production schedule. Showtime executives and the show’s producers apparently met with multiple potential directors before deciding to tap Bathurst, who recently directed Lionsgate’s Robin Hood feature film. With Wyatt now off Halo, Bathurst will serve as both director and executive producer, and is slated to helm several of Season 1’s nine episodes.
Terri Schwartz is Editor-in-Chief of Entertainment at IGN. Talk to her on Twitter at @Terri_Schwartz.